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Posts with #action industries blog category

Jun 06 2012 Jun 06 2012

Thanks, FallOut Boy. Couldn't remember why that phrase sounded familiar. Oh well.
So today, children, Story Time with Monkipaw will read you The Tale of Diablo 3, or "Why the Fuck Am I Playing Diablo Again?"
Let's start by waxing a little philosophical.
Many walks of life acknowledge the cyclical nature of existence. The two halves of yin and yang form a complete circle, spinning in harmony. Sisyphus endlessly rolled a boulder up a hill, only to have it roll back down (he was cursed or just a prat, I can't remember which). The ouroboros of antiquity is a snake eating its own tail, symbolic of past events forever repeating. And just one more so I can stop sounding like such a preening pseudo-intellectual: Karma is often pictured as a giant wheel, balancing the past with the future in the present.
[caption id="" align="aligncenter" width="350" caption="Pictured: Karma."]Bigfoot.[/caption]
Point being, people come back over and over to familiar things. It's how it works. It isn't wrong. There's comfort in familiarity. It's why we have chain restaurants and movie sequels, The Simpsons Season 35, and old white men in most positions of power. Learning entirely new things is exhausting, so we just change a few things about what we already know and call it new. Put a bird on it, so to speak.  
Minimal novelty is all humanity really needs to convince itself it's happy.
Veterans of Blizzard gaming will understand the point I'm trying to make, but in case Diablo III is the first time you're dipping your toes into gaming's seldom-cleaned hot tub, let me explain:
It's the same game we've been playing for fifteen years. It's the same game.
On December 31st, 1996, Blizzard Entertainment (already making waves with WarCraft) sent a Warrior, a Wizard, and a Rogue out to do Battle with the Lord of Terror, and battle they did, my friends. With neverending dungeons that reset and reconfigured themselves every time you stopped playing, you were never short of things to murder. The loot rates from the foul-but-predictable dungeon fodder (goblins, skeletons, zombies, demons, etc) were unbelievable, to the point that the term "loot piñata" came into play. Showered in gold and magic gear, your mighty hero soldiered through a murky green forest-ish palette and many poorly-lit dungeons, capped with a jaunt through Hell, to confront his/her final adversary.
[caption id="attachment_135" align="aligncenter" width="300" caption="Pictured: Lord of Terror."]Google Images hooked me up on this one, no violation intended.[/caption]
Fifteen years is a pretty safe statute of limitations on spoilers, so I'm gonna go ahead and say it: Diablo got his devil ass whupped, then stuck in a crystal, which was then sold on a platinum chain to Tupac Shakur, which he wore on the cover of his album "all eyez on me." Pac promised to keep it safe for all time.
I'm pretty sure that's how it went. Cocaine is a helluva drug.
Anyway, you win. Roll credits. Fade out. Superimpose text "FOUR(ISH) YEARS LATER..."
BAM. We forgot all those other guys left over in Hell after Diablo bit it. There were more Prime Evils, a bunch of Lesser Evils, about a trillion demons, a dark wanderer, a rabbit, Steve Irwin, and a left-handed circus clown still roaming Hell and Earth looking to cause trouble, and they absolutely refuse to pop up anywhere but in yo grill.
Our previous heroes are off enjoying the insane fortunes they amassed looting dead guys and exploding barrels, but fortunately, more classes are eager to face the entire fury of Hell for a chance to wear magic shit and go 'pewpew!'
To be fair, the class selection is a little more diverse this time. Where before there was only the Warrior, the Rogue, or the Wizard, you can now be the Warrior, the Rogue/Warrior, the Wizard/Warrior, the Wizard/Wizard,  or the Other Wizard/Wizard (the Lord of Destruction expansion added the Other Rogue/Warrior and the Other Wizard/Warrior). They chase the Dark Wanderer through typical-though-admittedly-pretty adventure palettes: Forest (green), Desert (tan), Jungle (green with more ruins), and parts of Hell the last guys didn't clean out entirely, it seems.
Ultimately, having braved the worst piñatas the world of Sanctuary could throw at you, you fight...Diablo.
Wait, what?
Yup. Thanks for playing Diablo II: This Time it's Personal. Roll credits.
The remainder of this article has spoilers (I guess). Stop reading if that kind of thing is a problem, but seriously stop and wonder aloud: "It's Diablo. Diablo. What precisely do I expect to happen?"

Ohai 2012! So nice to see you. What's that you say? Diablo III: The Diabling? Now with more Diablo? Yay!   I'm sure this time will be different. After all, we killed him twice, right? And we've never heard of basic horror-villain tropes, so we have to assume some degree of permanence to our actions.
[caption id="attachment_136" align="aligncenter" width="300" caption="Pictured: Dudes who accept death's permanence "]You'll never see this. NEVER.[/caption]
Yup. Pull up those fucking bootstraps, kids. This time your Warrior (Barbarian), Rogue (Demon Hunter), Other Warrior, Except Fuck Weapons (Monk), Wizard (Wizard), or What the Fuck? (Witch Doctor) is hopefully gonna finish the job against Ol' Devilpants. Ignoring, of course, that even should you triumph, the game just wants you to restart and do it again with MORE brutal grinding.
So be human. Roll that ball up the hill. Enjoy the golden rewards spilling forth from a mound of slain monster's intestines. Ignore that screaming in your mind about how familiar it all is.
That's your Groundhog Day gland. It'll tire itself out eventually.
MP out.

Jun 04 2012 Jun 04 2012
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StarForge Time

Posted Jun 04 2012 by thatguy in action , Action Industries Blog , blog , Doc3 , e3 , forge , industries , new , news , star , tech , updates

    Hello, our loyal masses. And be assured, there are countless masses coming to our site, and I'll be damned if they aren't loyal. This is the first entry of a long line of updates on whatever I feel like. Hopefully your read-ey balls will be pleased by these entries.     [caption id="attachment_102" align="aligncenter" width="300" caption="Ol' Blue Eyes after he reads each one of our articles."][/caption]   Anyways, found something fancy that people ought to check out. It's called StarForge. Not this Star Forge (it's ok- I thought of this one too), but StarForge. It's a new game from CodeHatch, which appears to be a young squad of developers with everything to prove. They might do it with this game. It's part Minecraft, part Halo, and part Warcraft mixed in with a healthy dose of OMFG-like expansiveness. This ain't your daddy's sandbox either. This brings a new meaning to "explore where ever you want". You can build wherever you want- underground, above ground, and even space.   [caption id="attachment_105" align="aligncenter" width="300" caption="Building...but in space."][/caption]   To add to the interesting-ness, why are you building, you may ask? Well, even if you aren't, we're going to pretend you are. When it hits night time, enemies (fairly zerg looking) may attack you, and you'll have to defend your base. So you best build it well, lest you get rushed. In any case, it is a pretty rad concept. I will be jumping into this thang and will write Action Industries' first review (of sorts) in the next few weeks. I'll post my reactions and observations. Deal? Deal.   In the meantime, however, check out their gameplay video. It gives a good summary of the game and shows how epic this world actually is. There's a download link to StarForge under the video. Or- you can just click here and start your download.   I would be remiss as a "journalist/blogger/keyboard smasher" if I didn't mention that E3 is this week. Some cool stuff has already happened there, but I'm going to pick a few of the stories from E3 and sum them up in the next article. So stay tuned- more "writing" to come.   Oh-also. Shameless plug. Action Industries, with our tons and TONS of content, has dipped its pinky toe into social media. We are on Twitter now, so if you want updates and such, we'll be announcing articles and content from there. Follow us here.   See you, space cowboy. -Doc3  

May 30 2012 May 30 2012
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Update O'Clock

Posted May 30 2012 by thatguy in action industries , Action Industries Blog , art , Doc3 , gaming , music , news , reviews , tech , update , updates

Greetings, jerkwads. I know that everyone's been desperately waiting since our September release for updates on Action Industries. Desperately. I'm pretty sure billions of people have been parked at their computers pressing refresh on our site, craving for even just one precious word from the AI team. Right? RIGHT!?!?   I guess that might be a slight exaggeration. In any case, we're back! Action Industries is undergoing some changes. We're going to give this place a little more attention. Ok, maybe a lot more attention. More than one posting per year. That's our new goal. Our stuff is going to be more tech oriented- video game reviews, thoughts on changes in the tech industry, new shinies that you might want to pick up for yourself- that sort of thing.   We're also going to add a few sections- we're adding an "art" section. Think photoshop, memes, etc etc. We're going throw up a music section too- turns out Beauclerc and I are going to try our hand at a music project that we think you might like. If you don't like it- well, we're just gonna do it anyway. More on that later.   In time, our hope is to add other contributors to the site and make it a "go-to" site for news, reviews, music, and whatever else we think is worth giving our very important opinion on (Read: probably not very important. Also, shut up.)   In any case, while I'm not guaranteeing updates 24/7, we're going to try and get at least one article/blog/posting/bliggity blah a week and go from there. Though here at Action Industries, we're not big on requirements and timelines. We'll probably change that soon. Anyways, we'll get on the social media tip and let you guys know when we have new stuff. Also, we'll let you know when we have social media stuff set up for you to follow and tweet and +1 and pin and whatever you young hip hoppers with your new-fangled cell phones and loud music do these days.   Well, that's it. More coming soon.   -Doc3

Sep 06 2011 Sep 06 2011
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We did it Brian!

Posted Sep 06 2011 by thatguy in action , Action Industries Blog , best , development , Doc3 , ever , industries , launch , pickles , thing , web

So, here we are. Welcome to Action Industries. If you're here already, that's either a) great for business or b) very creepy, as we have not even announced this site to anyone. So what's up? Why are we here? Why are we taking up space on this here interwebs? You're asking to many questions already. This won't bode well.   Action Industries is a loose confederacy of individuals who are essentially a creative vessel for hire. Pretty much like the USS Enterprise, if the USS Enterprise was less like a ship that explored the galaxy for the Federation, and more like a two person web development team for hire. That's right, we do websites. And we're not entirely bad at them either. However, until a date later discussed we aren't open for business. To clarify, we may actually be open for business...for the right price. That part is up to you.   Right now we just decided to put this placeholder of a site up to post some creative endeavors, images we've wasted time on, and some general commentary about whatever we feel like.  So if you like generally sarcastic blogs on things from memes, music, and graphic design to work, gaming, and the internets in general, this might be a place for you to hang out. If you're looking for the next bundt cake recipe, we're probably not the guys you'll want to turn to for that information.   That being said, consider this place officially launched. Well, as much as a website can officially launch with no fanfare, advertisement, or general excitement thrown its way. We'll be adding stuff every so often, so be sure to come back. Or don't, and go here instead.   Action Industries: Things were bad, but now they're good...forever!   We did it Brian!    

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